Graduate Diploma in User Experience (University of London)
Course Information
Description
Awarded by the University of London, UK and Developed by the Member Institution, Goldsmiths, University of London, UK.
Designing computer systems for use by people
Our daily lives involve complex tasks, requiring interaction with a plethora of computer systems. User experience design is a critical part of the development of these systems. These advancements ensure the interaction between the individual, computer system and the workflow it enables are all fit for purpose.
User experience design or UX has grown out of the field of Human-Computer Interaction (HCI), which is about how to design computer systems for use by people. HCI is a major subfield of computer science, and it has informed the visual design and workflow of computer systems we use every day. HCI draws on a range of hard and soft skills and is a naturally cross-disciplinary subject.
We want you to learn by doing – we’ve got a strong focus on the practical rather than the theoretical. The program is highly hands-on; you will be designing, developing and implementing software solutions since Day 1.
SIM and the Goldsmiths Department of Computing have collaborated to offer computing programmes locally since 1993. The new programmes, which focus on AI, Web Services and other rapidly rising technologies, will propel Singapore to achieve its dreams of becoming a smart nation and intelligent island
Entry Requirements
- An acceptable Bachelor's degree;
- An acceptable Master's degree (or any other appropriately accredited Level 7 award) provided this is at least 1 year full time in duration.
- Plus:
- GCSE Mathematics (Grade A - B) or equivalent
Equivalent International Qualifications
For information on international qualifications, refer to SIM’s International Student Prospectus.
Other Requirements
English Language Requirements
- Demonstrate a good level of English to be admitted to the programmes.
UOL accepts a range of evidence, including proficiency test scores. Those without evidence may be considered on a case-by-case basis by UOL.
Career Opportunities
The explosive and ever-growing use of technology in business and commerce means that there’s a whole range of different career possibilities for computing graduates. In terms of job opportunities and salaries, the IT sector is well ahead of most other industrial and commercial sectors.
This programme was designed for students who would like to have a strong foundation in computer science and specialist knowledge in different areas including: artificial intelligence, user experience (UX), virtual reality and web development, depending on the graduate diploma completed. Typical job titles include:
- UX Engineer
- User Experience Engineer
- UI Designer
Modules
Structure
- This programme will run over two semesters a year. Student can study up to four new modules in one semester; or two plus final project.
- All class are conducted on SIM campus unless otherwise stated.
- A blended learning approach is adopted. Besides learning via online resources, SIM prepare students for discussion, coursework or project work; face-to-face sessions emphasize on discussions, case studies, and hands-on exercises. In class, the lecturer facilitates discussion and learning. As such, a large amount of time is spent on a mixture of:
-
- lectures
- lab works
- computer simulation sessions
- online learning through Coursera platform*
- Local faculty support from SIM and online academic support from Goldsmiths, University of London.
- Average teacher-student ratio: 1:56
- Academic materials include:
-
- Coursera
- Virtual Learning Environment (VLE)
- SIMConnect portal
- University materials such as subject guides, past exam papers and exam commentaries, reading lists and handbooks on good study strategies
- Classes are held in three-hour blocks between Monday and Friday, starting at 8.30am, 12pm, or 3.30pm. There are occasional classes on weeknights at 7pm and weekends.
- Minimum class size to commence is 25 students. Students will be informed within 30 days after the application period.
* Coursera: The BSc Computer Science (CS) programme is fully developed and taught by the same faculty that teaches on-campus at University of London. The University of London leverages Coursera’s online education platform to deliver the programme curriculum, allowing our students to benefit from Coursera features such as interactive video transcription, in-course note taking, and seamless learning across multiple devices.
At SIM, lecturers guide students to leverage the resources available on Coursera and facilitate the learning that takes place. The supplementary readings, video lectures, assignments, and discussion forums are extensively discussed in class. Students also collaborate on group projects using Zoom and Slack. Students may access all course materials anywhere with the mobile app on Coursera, available on iOS and Android.
Using the mobile app, learners can: (1) Save a week’s worth of content for offline access with one click (2) Save and submit quizzes offline (3) View text transcripts of lecture videos (4) Take notes directly in the app (5) Set reminder alerts to help you make progress.
Assessment & Attendance
- Modules: Each module, excluding the Final Project, is assessed either by coursework or a combination of coursework and a two-hour unseen written examination.
- Note: Each coursework element may consist of multiple items of assessment. The pass mark for any element of assessment is 40%.
- Final Project: The summative assessment for the Final Project consists of both coursework and a written examination, weighted in the ratio 80:20. The written examination consisting of questions relating to your project.
- Each item of coursework, totalling 80% of the overall mark for the Final Project, is weighted as follows:
-
- Project proposal - Pass / Fail
- Progress logs - 5%
- Preliminary project report - 10%
- Project presentation video - 5%
- Final project report and code - 60%
- Attendance requirement
- Local: 75%
- International (inclusive of Dependent Pass/Long-term Visit Pass holders): 90%
Modules
Each module is assessed either by coursework or a combination of coursework and a two-hour unseen written examination.
Students are will be expected to enroll and complete the following in the course of their study:
- Three core modules
- Three compulsory modules
- One Final Project
Core Modules
- CM2020 Agile software projects
- CM3050 Mobile development
- CM3055 Interaction design
Compulsory Modules
- CM3035 Advanced web development
- CM3025 Virtual reality
- CM3040 Physical computing and internet of things
Final Project
PLUS a compulsory project:
- CM3070 Final project