Bachelor of Computer Science (Game and Mobile Development) (University of Wollongong)

Course Information

Course Type
Full-time
Fees (Local Students)
Modules delivered by local academics: S$1,134.00 per module, Modules delivered by UOW academics: S$2,106.00 per module, Final Year Project (FYP): S$4,212.00 per module
Fees (Foreign Students)
Modules delivered by local academics: S$1,269.00 per module, Modules delivered by UOW academics: S$2,106.00 per module, Final Year Project (FYP): S$4,212 per module
Other Fees
Application and Student Development Fee: S$351.00 (local) / Application, Student Development, and Induction Fee: S$1,171.80 (International)
Duration
3 years
Intake Months
Visit course webpage for intake months
Programme Grant
Visit course website for Scholarships & Bursaries
Class Schedule
Information not provided by school.
Assessment Method
Assignments, Class tests, Laboratory exercises, Practical laboratory tests, Presentations Projects, and Tutorial exercises

Description

Awarded & Developed by: University of Wollongong, Australia

The Game and Mobile Development major has been designed to meet the current global demand for skilled graduates in the areas of game and multimedia system development.

This major will equip you with skills to apply techniques to the development of video games and related systems on computers and mobile platforms, including devices such as mobile phones, tablets and wearable devices.

  • Students in the UOW programme at SIM are eligible to transfer to the Wollongong campus but subject to separate application and enrolment process.
  • Top graduands from the programme are eligible to receive awards from the Infocomm Media Development Authority (IMDA)
  • Accreditations by Australian Computer Society (ACS)

Entry Requirements

The following qualifications are accepted:

  • 3 GCE ‘A’ level / 3 H2 passes plus 1 H1 pass with a minimum aggregate of 9 points where A=5, B=4, C=3, D=2, E=1 (for H1 apply half the value)*
  • Diploma: 3-year diploma from local polytechnic or its equivalent.
  • Applicants may be admitted to different credit exemptions based on their academic results.
  • Exemptions are normally granted automatically to students with relevant background. Block exemptions may be granted to students with relevant diplomas from the local polytechnics and universities.
  • All modules previously studied will be evaluated and compared with the requirements of the student’s programme of study and a block exemption granted where appropriate.
  • To obtain maximum credit exemption, applicants must have GPA of 2.0 or more (out of 4.0). Applicants with GPA below 2.0 will be assessed on a case-by-case basis.

*Minimum Aggregate scores in the qualifications mentioned are required for entry and will be assessed by UOW.

Equivalent International Qualifications

Visit course webpage to view information on international qualifications

English Language Requirements

Applicants with international qualification must meet the University’s English requirement: 

  • IELTS (Academic) overall score of 6.5 with no band less than 6.0; or 
  • TOEFL (iBT) overall score of 86 with a minimum score of 18 in Reading & Writing and 17 for Speaking & Listening; or 
  • Pearson (PTE) Academic overall score of 62  with at minimum score of 54 in Reading & Writing and 47 in Listening & Speaking 

Note: IELTS Indicator, TOEFL (iBT) at home test and Pearson (PTE) Academic Online not accepted.

Career Opportunities

Graduates can apply to enrol in the Bachelor of Computer Science (Hons) programme at Wollongong, Australia.

You will develop both traditional computer science skills as well as creative skills including visualisation, interaction and communication skills. Experts in this field work in the entertainment industry, the game and mobile industry in Australia and worldwide.

Potential careers include:

  • Mobile Application Developers
  • Game Programmers
  • Animators
  • Game Engine Developers
  • Mobile Entertainment and Multimedia designers

Modules

Structure

  • This programme is taught in Singapore by local academics and/or practitioners as well as UOW academics.
  • Average teacher-student ratio is 1:53.
  • The course is intensive and demanding but rewarding and achievable.
  • Classes include face-to-face lectures, tutorials and lab sessions.
  • Classes are typically in 3-hour blocks: 8:30 – 11:30am, 12noon – 3pm, or 3:30 – 6:30pm and may be held on Saturday mornings and/or afternoons (subject to timetable).
  • Classes delivered by UOW academics are conducted in an intensive mode – a continuous block of seven days for each module.
  • Students typically study two modules per term. Each year comprises of 4 terms.
  • Minimum class size to commence: 24 students
  • In the event that the minimum number is not met, the intake may not commence. The student shall be informed within one month before programme commencement. 

Assessment & Attendance

  • Students are normally assessed by continuous assessment in the following form:
    • Assignments
    • Class tests
    • Laboratory exercises
    • Practical laboratory tests
    • Presentations
    • Projects
    • Tutorial exercises
  • Some assignments and presentations will be group-based. Assessment may have minimum achievement requirement necessary to pass the module.
  • Most modules have a final examination at the end of term.
  • Students are to pass all modules within the current year of study before proceeding to the next year of study.
  • For modules with pre-requisites, students may be required to meet the pre-requisites before undertaking the modules.
  • Attendance requirement
    • Local students: 80%
    • International students: 90%

Modules

Core Modules

  • Networks and Communications
  • Human Computer Interaction 
  • Programming Fundamentals 
  • Problem Solving 
  • System Analysis 
  • Data Management & Security 
  • Object Oriented Design & Programming 
  • Introduction to Web Technology 
  • IT Project Management 
  • Software Development Methodologies* 
  • Mathematics for Computer Science 
  • Algorithms & Data Structures 
  • Advanced Programming 
  • Database Systems 
  • Interactive Computer Graphics*  
  • Multicore and GPU programming*  
  • Game Engine Essentials*  
  • Mobile Application Development

* Modules are taught by UOW Academics, supported by local tutors.

Elective Modules

  • Big Data Mining Techniques and Implementation* 
  • Systems Administration* 
  • Contemporary Topics in Security* 
  • Cybersecurity* 
  • Ethical Hacking* 
  • Web Server Programming* 
  • Cryptography and Secure Applications* 
  • Network Security* 
  • System Security* 
  • Distributed Systems and Cloud Computing* 
  • Big Data Management* 
  • Data Mining and Knowledge Discovery* 
  • Database Performance Tuning* 
  • Mobile Multimedia 
  • Business Process Management* 
  • Strategic eBusiness Solutions 
  • Frontend Web Programming 
  • Principles of eBusiness 
  • Management Information Systems* 
  • Knowledge & Information Engineering 
  • Introduction to Management 
  • Accounting Fundamentals in Society 
  • Business Communications 
  • Accounting in Organisations 
  • Managing Human Resources 
  • Organisational Behaviour 
  • Organisational Analysis 
  • Management of Change 
  • Economic Essentials for Business 
  • Fundamental Programming with Python 
  • Statistics for Business 
  • Industry and Trade in Asia 
  • Strategic Systems Management 
  • Marketing Principles

* Modules are taught by UOW Academics, supported by local tutors.

The modules are subject to changes by the university and subject to availability. Not all modules will be offered every term.  

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